68 次代码提交 (2639dfd4-7b9b-4812-ab07-64f517fdbb6b)

作者 SHA1 备注 提交日期
Luke Stampfli 8a9b8d9b Character spawning and simple input handling and positon replication 4 年前
Luke Stampfli 1722716e refactor: Add asmdef files 4 年前
Luke Stampfli 77b59d92 refactor: update namespaces 4 年前
Luke Stampfli e7d31100 refactor: Add tasks to TODOs and add comments 4 年前
Luke Stampfli 0a009825 refactor: Rename ClientInputSender 4 年前
Luke Stampfli 982d803e docs: Add comments. 4 年前
David Woodruff 4b8e4bd1 moving assets to BossRoom root dir 4 年前
David Woodruff 941f2760 integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
David Woodruff 64008746 adding stormflag art assets and test scene 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
jdepuy 89706c47 Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup. 4 年前
David Woodruff a81b6769 first pass at action system work 4 年前
GitHub f57f9a2e Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
eheimburg e96bb41c Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
eheimburg 79f53a0f suggested changes from PR 4 年前
GitHub 5458ac01 Merge pull request #17 from Unity-Technologies/eh_integratecharacterset 4 年前
David Woodruff 8509d7d6 adding ranges 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
David Woodruff 2b141f5a adding GOMPS task for ScriptableObject action system fixmes 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
David Woodruff d1317bb5 fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
David Woodruff 9159e364 making the enemy prefab use the Boss viz asset 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
CGerrits SF f6c1ab34 Continued work on swap script. Added missing gear slot and handling of unset objects 4 年前
CGerrits SF d23d3482 Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs 4 年前
CGerrits SF 1647df16 Added models to swap script 4 年前
CGerrits SF 63336deb Further tweaks to click feedback 4 年前
CGerrits SF 10a4d2c8 Fixed issue with rogue head being wrong reference 4 年前
CGerrits SF 6cfc5061 Removed accidental addition of CharacterSwap 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
CGerrits SF 7a938c4b fixed incorrect naming convention 4 年前
CGerrits SF c46f5de0 Updated prefab to not have hotkey selected by default, cleaned up accordingly 4 年前
Luke Stampfli 9ece9209 feat: Add navigation system and support classes. 4 年前
David Woodruff 4c1fe0b4 initial pass at asset removal 4 年前
David Woodruff a17a40e5 taking asset removal merge 4 年前
CGerrits SF c7038104 final small tweaks for ClickFeedback 4 年前
CGerrits SF 10777a5f tweaks to line up with intended functionality 4 年前
Luke Stampfli eb592cde feat: Update ServerCharacterMovement to new navigation system. 4 年前
David Woodruff 82c1a99a renaming GameNetHub to GameNetPortal 4 年前
CGerrits SF fa3262fc Tweaks per PR feedback 4 年前
Luke Stampfli 197c682f feat: Update ChaseAction to new navigation system. 4 年前
CGerrits SF 03c925d2 added missing comment update 4 年前
Luke Stampfli 8b80dddb refactor: fix comments 4 年前
CGerrits SF b2817aec removed model swap as it has been fully replaced 4 年前
David Woodruff 93cc4c2e taking merge 4 年前
Luke Stampfli 80e334fa Feat: Update client input sender to improve position input. 4 年前
David Woodruff 84add18e reversing light_flicker script move so that it can hang out in a separate PR 4 年前
CGerrits SF 38d4837d merge with sfdev 4 年前
CGerrits SF 5f9ca725 began work on renaming and styling 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前
Luke Stampfli bac2c293 refactor: Explicit private declarations, Initialize events as empty delegates, move NavMeshComponents license file 4 年前
Luke Stampfli 2065597e refactor: Remove unused usings, use Unity asserts, small style fixes. 4 年前
Luke Stampfli 92cd88a8 refactor: Use var and fix formatting 4 年前
Luke Stampfli aeb3eb51 feat: ClientInputSender use non alloc raycasts. 4 年前
Luke Stampfli bf7da168 fix: Fix typo in NavigationSystemTag :) 4 年前