Tim Mowrer
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1cf4ea88
|
Use TempJob as this is not the main thread
|
5 年前 |
GitHub
|
d725b566
|
Mention required iOS beta version
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5 年前 |
Tim Mowrer
|
bb2a60fd
|
Update sample with new ARCollaborationData changes in Xcode 11 beta 3
|
5 年前 |
GitHub
|
e111fe57
|
Fixed typo
|
5 年前 |
GitHub Enterprise
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8968bbf3
|
Merge pull request #5 from unity/human-body-changes-to-support-2d-and-3d-separately
Refactoring to separate 2D and 3D body pose estimation support.
|
5 年前 |
GitHub
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156a2059
|
Mention known linker & runtime errors
|
5 年前 |
GitHub Enterprise
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fb3c868a
|
Merge pull request #4 from unity/referencepoints-sample
Added Rudimentary Reference Points Sample
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5 年前 |
DavidMohrhardt
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2ab5e188
|
Fixing accidental prefab changes
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5 年前 |
Todd Stinson
|
fbedc943
|
Refactoring to separate 2D and 3D body pose estimation support.
|
5 年前 |
GitHub Enterprise
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6d01753b
|
Adding a 3D skeleton tracking sample (#3)
* Adding 3D skeleton tracking sample
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5 年前 |
DavidMohrhardt
|
bbe49b1e
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Merge branch 'master' of github.cds.internal.unity3d.com:unity/arfoundation-samples into referencepoints-sample
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5 年前 |
Tim Mowrer
|
1202bdca
|
Merge remote-tracking branch 'live/master'
|
5 年前 |
GitHub
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bbcab51b
|
Update README.md
Fix table formatting
|
5 年前 |
GitHub
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2b8c4580
|
Update README.md
Also mention the incompatibilities between versions of the ARKit Face Tracking package and Xcode+iOS.
|
5 年前 |
Tim Mowrer
|
8644fc8a
|
Clarify arkit plugin and grammar
|
5 年前 |
DavidMohrhardt
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e8b85d65
|
Deselected the scene on startup
|
5 年前 |
Tim Mowrer
|
4ba446ba
|
Add "Which branch should I use?" section
|
5 年前 |
DavidMohrhardt
|
adaedf89
|
Added the scene to the build options and moved the button to be easier to access
|
5 年前 |
Tim Mowrer
|
9a071314
|
Add "XR Plugin" to distinguish between ARKit and Unity's package.
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5 年前 |
DavidMohrhardt
|
e782dca0
|
Added Unity Scene and Associated Prefab for Reference Points sample
|
5 年前 |
Tim Mowrer
|
6157ada9
|
Update README explaining requirements for ARKit 3 features
|
5 年前 |
GitHub Enterprise
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a5bd85af
|
Update FaceMesh scene to use a different face mesh material for faces (#2)
* Update FaceMesh scene to use a different face mesh material for detected faces
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5 年前 |
GitHub Enterprise
|
faa62d15
|
Merge pull request #1 from unity/fix_sample
Reimporting materials to fix conflicting guids
|
6 年前 |
Nishant Naveen
|
7133b122
|
Revert ProjectVersion change
|
6 年前 |
Nishant Naveen
|
63652065
|
Updating to modify only the JointLineRenderer guid, instead of touching the XMaterial
|
6 年前 |
Nishant Naveen
|
67b4d713
|
Reimporting materials to fix conflicting guids
|
6 年前 |
GitHub
|
1ff6d79b
|
Merge pull request #148 from Unity-Technologies/arkit3-samples-for-2019.1
Introducing samples for ARFoundation 2.2 and ARKit 3.
|
6 年前 |