54 次代码提交 (12be53d4-9a42-488b-b1a0-c714054e8b01)

作者 SHA1 备注 提交日期
GitHub Enterprise 2825b467 Merge pull request #11 from unity/fix-skeleton 5 年前
Nishant Naveen b58414dd Update skeleton prefab to match ARKit3's robot model 5 年前
David Mohrhardt 12be53d4 Adding eye gaze position sample scene 5 年前
Todd Stinson 0182032e Updating the joint indices for the 2D and 3D skeletons for Xcode 11 beta 4. 5 年前
David Mohrhardt fb946d46 Added an eye tracking sample 5 年前
Tim Mowrer d865d584 Update README to reflect update to Xcode 11 beta 3 5 年前
Tim Mowrer 715245c5 Remove plane manager 5 年前
Tim Mowrer 6907bc1f Update package versions 5 年前
Tim Mowrer 7f8be47a Remove SetTargetFrameRate as it now happens automatically 5 年前
GitHub Enterprise e75878d9 Merge pull request #10 from unity/session-collaboration-beta3 5 年前
Tim Mowrer 7046db14 Use updated API 5 年前
Tim Mowrer 588039ab Bug fix: decrement bytes remaining in loop 5 年前
Tim Mowrer c00a1b39 Improve logging wording 5 年前
Tim Mowrer f0e47711 Also log sent data 5 年前
Tim Mowrer 4dcdece6 Add xmldoc 5 年前
Tim Mowrer c7a1b9a2 Add methods to encode and decode unsigned shorts 5 年前
Tim Mowrer 950ad9f0 Expose bufferSize directly 5 年前
Tim Mowrer 806a9ba8 size => bufferSize 5 年前
Tim Mowrer d6e36c06 Send remaining bytes, not the entire thing each time 5 年前
Tim Mowrer a1c2fe9b Create a message system to handle more than just collab data. 5 年前
Tim Mowrer 05cca23b Remove unused byte buffer 5 年前
Tim Mowrer 95656642 Explicitly use bytes rather than rely on implicit conversion 5 年前
Tim Mowrer b6ffbea1 Remove ToArray; use ToSerialized instead for fewer copies 5 年前
Tim Mowrer 82fe6349 Use Allocator.Persistent as sending data can take more than 4 frames. 5 年前
Tim Mowrer 4dee5818 Remove guard for small/frequent updates now that we can check 'priority' 5 年前
Tim Mowrer 5d87df50 Remove superfluous main camera GameObject 5 年前
Tim Mowrer 1cf4ea88 Use TempJob as this is not the main thread 5 年前
Tim Mowrer 22818aa7 Merge branch 'master' of github.com:Unity-Technologies/arfoundation-samples 5 年前
GitHub d725b566 Mention required iOS beta version 5 年前
Tim Mowrer bb2a60fd Update sample with new ARCollaborationData changes in Xcode 11 beta 3 5 年前
GitHub e111fe57 Fixed typo 5 年前
GitHub Enterprise 8968bbf3 Merge pull request #5 from unity/human-body-changes-to-support-2d-and-3d-separately 5 年前
GitHub 156a2059 Mention known linker & runtime errors 5 年前
GitHub Enterprise fb3c868a Merge pull request #4 from unity/referencepoints-sample 5 年前
DavidMohrhardt 2ab5e188 Fixing accidental prefab changes 5 年前
Todd Stinson fbedc943 Refactoring to separate 2D and 3D body pose estimation support. 5 年前
GitHub Enterprise 6d01753b Adding a 3D skeleton tracking sample (#3) 5 年前
DavidMohrhardt bbe49b1e Merge branch 'master' of github.cds.internal.unity3d.com:unity/arfoundation-samples into referencepoints-sample 5 年前
Tim Mowrer 1202bdca Merge remote-tracking branch 'live/master' 5 年前
DavidMohrhardt e8b85d65 Deselected the scene on startup 5 年前
DavidMohrhardt adaedf89 Added the scene to the build options and moved the button to be easier to access 5 年前
DavidMohrhardt e782dca0 Added Unity Scene and Associated Prefab for Reference Points sample 5 年前
GitHub bbcab51b Update README.md 6 年前
GitHub 2b8c4580 Update README.md 6 年前
Tim Mowrer 8644fc8a Clarify arkit plugin and grammar 6 年前
Tim Mowrer 4ba446ba Add "Which branch should I use?" section 6 年前
Tim Mowrer 9a071314 Add "XR Plugin" to distinguish between ARKit and Unity's package. 6 年前
Tim Mowrer 6157ada9 Update README explaining requirements for ARKit 3 features 6 年前
GitHub Enterprise a5bd85af Update FaceMesh scene to use a different face mesh material for faces (#2) 6 年前
GitHub Enterprise faa62d15 Merge pull request #1 from unity/fix_sample 6 年前