GitHub
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73daeeea
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Update README.md
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6 年前 |
John OReilly
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b6168696
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Updating graphs for Screenshots
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6 年前 |
John OReilly
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8f3aa7cd
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Merge branch 'master' of https://github.com/UnityTechnologies/Test_ShaderGraphBlog-
|
6 年前 |
GitHub
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d480f2d0
|
Update README.md
|
6 年前 |
GitHub
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9ac92754
|
Update README.md
|
6 年前 |
GitHub
|
4bda36f4
|
Create README.md
|
6 年前 |
John OReilly
|
40e70991
|
Updating GitIgnore to Avoid Recordings Folder
|
6 年前 |
John OReilly
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f0e407d5
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Updating sand shader and organising some graphs
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6 年前 |
John OReilly
|
92f751a3
|
Final Monday Push
|
6 年前 |
John OReilly
|
7043447d
|
Adding a ton of presets!
|
6 年前 |
John OReilly
|
cb516bb2
|
Updated scene, whoops
|
6 年前 |
John OReilly
|
7b674da8
|
Adding Chest Model
|
6 年前 |
John OReilly
|
b3e81850
|
Adding Barrel, grass, and updating the chest
|
6 年前 |
John OReilly
|
d35cca8c
|
Final Friday Push
|
6 年前 |
John OReilly
|
6f540f18
|
Final thursday update
|
6 年前 |
John OReilly
|
60f60140
|
New Fish is in!
|
6 年前 |
John-O-Really
|
071c138f
|
Updating scene to update Fish model
|
6 年前 |
John OReilly
|
14e24fc8
|
Updating Meshes for world position 0
|
6 年前 |
John OReilly
|
6853000e
|
Updating sand and Water
|
6 年前 |
John-O-Really
|
ee4fa3c0
|
Updating PC version
|
6 年前 |
John-O-Really
|
18f9cdc5
|
Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake.
Also saving before I upgrade Shader Graph
|
6 年前 |
John OReilly
|
b8d291de
|
Wow so many improvements! New Art Assets! Shader Updates! Bug fixes!
|
6 年前 |
GitHub
|
eb2ac6b3
|
Update README.md
|
6 年前 |
John OReilly
|
5ce24e83
|
Updating graphs for Screenshots
|
6 年前 |
John OReilly
|
1aded8eb
|
Merge branch 'master' of https://github.com/UnityTechnologies/Test_ShaderGraphBlog-
|
6 年前 |
GitHub
|
a87fdd80
|
Update README.md
|
6 年前 |
GitHub
|
d9ed875e
|
Update README.md
|
6 年前 |
GitHub
|
ecf1e02f
|
Create README.md
|
6 年前 |
John OReilly
|
bbc731b5
|
Updating GitIgnore to Avoid Recordings Folder
|
6 年前 |
John OReilly
|
d02a902b
|
Updating sand shader and organising some graphs
|
6 年前 |
John OReilly
|
fcb8a449
|
Final Monday Push
|
6 年前 |
John OReilly
|
eb7fd9da
|
Adding a ton of presets!
|
6 年前 |
John OReilly
|
80155479
|
Updated scene, whoops
|
6 年前 |
John OReilly
|
302be20d
|
Adding Chest Model
|
6 年前 |
John OReilly
|
bd30df5a
|
Adding Barrel, grass, and updating the chest
|
6 年前 |
John OReilly
|
eaa2434a
|
Final Friday Push
|
6 年前 |
John OReilly
|
54148db2
|
Final thursday update
|
6 年前 |
John OReilly
|
3f007f3c
|
New Fish is in!
|
6 年前 |
John-O-Really
|
5a6e8e57
|
Updating scene to update Fish model
|
6 年前 |
John OReilly
|
b271ca5d
|
Updating Meshes for world position 0
|
6 年前 |
John OReilly
|
66217f9e
|
Updating sand and Water
|
6 年前 |
John-O-Really
|
0ef0e9c8
|
Updating PC version
|
6 年前 |
John-O-Really
|
17339e98
|
Twas the night before Poly Brush, and all was quiet and safe. No errors in the console, least till the packages awake.
Also saving before I upgrade Shader Graph
|
6 年前 |
John OReilly
|
bdda62c9
|
Wow so many improvements! New Art Assets! Shader Updates! Bug fixes!
|
6 年前 |
John OReilly
|
67a6bc57
|
no message
|
6 年前 |
John OReilly
|
95d522ff
|
Created a snazzy little fish shader
|
6 年前 |
John OReilly
|
aaab554e
|
Adding Demo Animation scene as well as intitial prototype
|
6 年前 |
John OReilly
|
9f768e3a
|
Creating a preset for the water shader, + a new scene for fancy blog post animations
|
6 年前 |
John OReilly
|
492d7432
|
Basically changed nothing
|
6 年前 |
John OReilly
|
fb3fcdeb
|
Fixing Clam and updating scene!
|
6 年前 |