This scene was developed to demonstrate the priciples explained in my supporting blog post ["Art That Moves: Creating Animated Materials with Shader Graph"](#). I would encourage reading the blog post first.
## Thanks
Thank you to Andy Touch for additional shaders and guidance.
Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
* Thank you to Andy Touch for additional shaders and guidance.
* Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
This license does not grant you any right or license to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates.
This license does not grant you any right or license to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates.```