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This scene was developed to demonstrate the priciples explained in my supporting blog post "Art That Moves: Creating Animated Materials with Shader Graph". I would encourage you to read the blog post first!
- Thank you to Andy Touch for additional shaders and guidance.
- Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
- Thank you to Bruce Slater for helping get the water shader off the ground.
This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.