This scene was developed to demonstrate the priciples explained in my supporting blog post ["Art That Moves: Creating Animated Materials with Shader Graph"](#). I would encourage you to read the blog post first!
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* Thank you to Andy Touch for additional shaders and guidance.
* Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
* Thank you to [Andy Touch](https://twitter.com/andytouch) for additional shaders and guidance.
* Thank you to [Keijiro Takahashi](https://twitter.com/_kzr) for the Unity logo Shader Graph.
* Thank you to [Bruce Slater](https://twitter.com/RadForgeBruce) for helping get the water shader off the ground.