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Basically changed nothing

/main
John OReilly 6 年前
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492d7432
共有 4 个文件被更改,包括 167 次插入112 次删除
  1. 6
      Assets/IslandScene/Clam/Fbx_Clam.FBX.meta
  2. 116
      Assets/IslandScene/Clam/Shader_Clam.ShaderGraph
  3. 81
      Assets/IslandScene/Scene_Island.unity
  4. 76
      Assets/Materials/Shader_UVLayout.ShaderGraph

6
Assets/IslandScene/Clam/Fbx_Clam.FBX.meta


importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
swapUVChannels: 1
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1

previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 0
tangentSpace:
normalSmoothAngle: 60
normalSmoothAngle: 152
tangentImportMode: 3
tangentImportMode: 0
normalCalculationMode: 4
importAnimation: 1
copyAvatar: 0

116
Assets/IslandScene/Clam/Shader_Clam.ShaderGraph
文件差异内容过多而无法显示
查看文件

81
Assets/IslandScene/Scene_Island.unity


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m_Shadows:
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m_Flare: {fileID: 0}

m_Icon: {fileID: 0}
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--- !u!81 &441077948
AudioListener:
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m_BackGroundColor: {r: 0.4452207, g: 0.7851779, b: 0.8207547, a: 0}
m_BackGroundColor: {r: 0.5411765, g: 0.8862746, b: 0.9058824, a: 0}
m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}

m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 67752df73fecdc34a8c04a20589452b6, type: 3}
m_IsPrefabAsset: 0
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m_NavMeshLayer: 0
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--- !u!215 &601847424
ReflectionProbe:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 601847423}
m_Enabled: 1
serializedVersion: 2
m_Type: 0
m_Mode: 1
m_RefreshMode: 0
m_TimeSlicingMode: 0
m_Resolution: 128
m_UpdateFrequency: 0
m_BoxSize: {x: 40, y: 40, z: 40}
m_BoxOffset: {x: 0, y: 0, z: 0}
m_NearClip: 0.3
m_FarClip: 1000
m_ShadowDistance: 100
m_ClearFlags: 2
m_BackGroundColor: {r: 0.5411765, g: 0.8862746, b: 0.9058824, a: 1}
m_CullingMask:
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m_Bits: 4294967295
m_IntensityMultiplier: 1
m_BlendDistance: 1
m_HDR: 1
m_BoxProjection: 0
m_RenderDynamicObjects: 0
m_UseOcclusionCulling: 1
m_Importance: 1
m_CustomBakedTexture: {fileID: 0}
--- !u!4 &601847425
Transform:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 601847423}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 4.414, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &702381072
Prefab:
m_ObjectHideFlags: 0

m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!114 &1163323998
MonoBehaviour:
m_ObjectHideFlags: 0

m_Modifications:
- target: {fileID: 400000, guid: f32372921501e5d4eb3e5d66053fe5b7, type: 3}
propertyPath: m_LocalPosition.x
value: 3.882
value: 3.696
value: 0.669
value: 0.906
value: -2.696
value: -2.515
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: f32372921501e5d4eb3e5d66053fe5b7, type: 3}
propertyPath: m_LocalRotation.x

objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 07179025898144643bee934ec783bef3, type: 3}
propertyPath: m_LocalPosition.y
value: 1.508
value: 1.546
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 07179025898144643bee934ec783bef3, type: 3}
propertyPath: m_LocalPosition.z

76
Assets/Materials/Shader_UVLayout.ShaderGraph
文件差异内容过多而无法显示
查看文件

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