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Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
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Camera Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Debugging Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Editor Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Inputs Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Resources Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
ShaderGenerator Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
ShaderLibrary Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Shadow Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
BC6H.cs Updated tests 7 年前
BC6H.cs.meta (wip) Added BC6H fast encode 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs More cleanup / formatting / conventions; removed a few warnings 7 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
CoreUtils.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
ProfilingSample.cs Improved ProfilingSample API 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
ShadowIncludes.hlsl Convert absolute paths to relative paths in shader includes 7 年前
ShadowIncludes.hlsl.meta Add LW SRP into material graph 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 7 年前
TextureSettings.cs.meta More work 8 年前