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目录树:
f0fd0287
/main
/scriptablerenderloop-materialgraph
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/Add-support-for-light-specular-color-tint
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/feature-runtimeTextureCache
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/feature-ReflectionProbeBaking
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/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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LightweightPipeline
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LWRP
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Editor
文件历史
GitHub
d48bc884
Merge pull request
#807
from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
7 年前
..
ShaderGUI
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
7 年前
LightweightAssetEditor.cs
Added softparticles option to lightweight asset.
7 年前
LightweightAssetEditor.cs.meta
Add LW SRP into material graph
7 年前
LightweightCameraEditor.cs
HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled.
7 年前
LightweightCameraEditor.cs.meta
Added camera inspector for lightweight pipeline.
7 年前
LightweightLightEditor.cs
Runned auto format tool.
7 年前
LightweightLightEditor.cs.meta
Create custom light inspector for lightweight pipeline.
7 年前
LightweightMaterialUpgrader.cs
Added error log message to lightweight materials upgraders. Added to error information material name.
7 年前
LightweightMaterialUpgrader.cs.meta
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
LightweightShaderIncludePaths.cs
Fixed inconsistent line endings.
7 年前
LightweightShaderIncludePaths.cs.meta
Updated lightweight paths.
7 年前
ShaderGUI.meta
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
UpgradeCommon.cs
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
UpgradeCommon.cs.meta
Add LW SRP into material graph
7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef
Add missing references
7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前