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Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
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ShaderGUI Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs Addresssed UI issues. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta Add LW SRP into material graph 7 年前
LightweightAssetEditor.cs Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightAssetEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightCameraEditor.cs Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
LightweightCameraEditor.cs.meta Added camera inspector for lightweight pipeline. 7 年前
LightweightLightEditor.cs Small cleanup in lighteditor. 7 年前
LightweightLightEditor.cs.meta Create custom light inspector for lightweight pipeline. 7 年前
LightweightPipelineUpgraders.cs Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
LightweightPipelineUpgraders.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs.meta Add LW SRP into material graph 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
StandardToLightweightMaterialUpgrader.cs.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前