您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
..
Debugging Merge branch 'master' 7 年前
Resources Update lightweight pipeline / SRP version 7 年前
ShaderGenerator Merge branch 'master' 7 年前
Volume Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
CoreEditorStyles.cs CoreEditorUtils additions 7 年前
CoreEditorStyles.cs.meta CoreEditorUtils additions 7 年前
CoreEditorUtils.cs Simplified HDLightEditor code and added color temperature gradient 7 年前
CoreEditorUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
CoreShaderIncludePaths.cs Update `CoreShaderIncludePaths` to use `SRPMARKER` 7 年前
CoreShaderIncludePaths.cs.meta Proper include paths 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
MaterialUpgrader.cs Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
MaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前
PropertyFetcher.cs Full SSS refactor 7 年前
PropertyFetcher.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
ShaderGenerator.meta moved editor-specific shader generator code to an Editor folder 8 年前
Volume.meta Generic volume framework 7 年前
com.unity.render-pipelines.core.Editor.asmdef Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
com.unity.render-pipelines.core.Editor.asmdef.meta Initial work on support assembly definition files 7 年前