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Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
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Editor Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Resources HDRenderPipeline: Fix various warning in csharp and shader 7 年前
SSSProfile Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
ShaderPass Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Lit.cs.hlsl Added refraction, roughness refraction and transparency absorption 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Removed Thickness parameter and set it to const value for ThinPlane mode 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Clean/update for distortion + add a transparent depth prepass 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl HDRenderPipeline: LayeredLit - Update ComputePerVertexDisplacement() 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataInternal.hlsl HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute 7 年前
LitDataInternal.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitProperties.hlsl HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl First draft for aniso as materialId 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.hlsl HDRenderPipeline: First draft of support of vertex displacement 7 年前
LitTessellation.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitTessellation.shader Clean/update for distortion + add a transparent depth prepass 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs Cleaned up unused usings 7 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Cleaned up unused usings 7 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SSSProfile.meta HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
SubsurfaceScatteringProfile.cs SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前
SubsurfaceScatteringProfile.cs.hlsl Add the old SSS model back 8 年前
SubsurfaceScatteringProfile.cs.hlsl.meta Merge branch 'disney_sss' 8 年前
SubsurfaceScatteringProfile.cs.meta Turn SSS profiles into assets (2) 8 年前