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Felipe Lira 4c1c0d7b Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
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2D Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
Camera Refactored LD to Lightweight 7 年前
Materials Added more objects to multiple point lights scene 7 年前
Shaders Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 7 年前
2D.meta Added 2D Test Scene 7 年前
Camera.meta Created initial test scenes for LDpipe. 8 年前
Materials.meta Added more objects to multiple point lights scene 7 年前
MultiplePointLights.unity Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
MultiplePointLights.unity.meta LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 7 年前
Shaders.meta Created initial test scenes for LDpipe. 8 年前
SimpleCube.unity Refactored LD to Lightweight 7 年前
SimpleCube.unity.meta Initial pass at embedded gfx test framework for 8 年前