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目录树:
d542c30b
/main
/scriptablerenderloop-materialgraph
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/xr-hdrp-rt-test
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/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
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/projects-TheLastStand
/iridesence
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/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
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/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
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/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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/Documentation
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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LWRP
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ShaderLibrary
文件历史
Felipe Lira
a22a1673
Small change to allow override SHADOWS_SCREEN define.
6 年前
..
Terrain
Merge pull request #1269 from Unity-Technologies/LWRP
6 年前
Core.hlsl
Added float and half variants to instrisicts
6 年前
Core.hlsl.meta
Add LW SRP into material graph
7 年前
CoreFunctions.hlsl
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
6 年前
CoreFunctions.hlsl.meta
Ported Lightweight to SRP shader library.
7 年前
DepthCopy.hlsl
Added float and half variants to instrisicts
6 年前
DepthCopy.hlsl.meta
Moved depth copying to an include file.
6 年前
Input.hlsl
Setting up light indices much earliear in the pipeline for better thread scheduling.
6 年前
Input.hlsl.meta
Added support to subtractive mixed light mode.
7 年前
InputBuiltin.hlsl
LWRP XR Single-pass Instancing and Multi-view Support
6 年前
InputBuiltin.hlsl.meta
Ported Lightweight to SRP shader library.
7 年前
InputSurfaceCommon.hlsl
Moved includes to the top where it made sense.
7 年前
InputSurfaceCommon.hlsl.meta
Added meta pass for StandardShader.
7 年前
InputSurfacePBR.hlsl
Moved includes to the top where it made sense.
7 年前
InputSurfacePBR.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
InputSurfaceSimple.hlsl
Fixed compilation in SimpleLighting on gles2
6 年前
InputSurfaceSimple.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
InputSurfaceUnlit.hlsl
Moved includes to the top where it made sense.
7 年前
InputSurfaceUnlit.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
Lighting.hlsl
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
6 年前
Lighting.hlsl.meta
Add LW SRP into material graph
7 年前
LightweightPassDepthOnly.hlsl
LWRP XR Single-pass Instancing and Multi-view Support
6 年前
LightweightPassDepthOnly.hlsl.meta
Changed ShadowPass and DepthOnlyPass to account for alpha clip.
7 年前
LightweightPassLit.hlsl
excluding world pos interpolater after merge
7 年前
LightweightPassLit.hlsl.meta
Update lightweight pipeline / SRP version
7 年前
LightweightPassLitSimple.hlsl
Merge pull request #1152 from Unity-Technologies/lw/multipass
6 年前
LightweightPassLitSimple.hlsl.meta
Merge pull request #1152 from Unity-Technologies/lw/multipass
6 年前
LightweightPassMetaCommon.hlsl
Refactored the common code to not depend on specific global variable names.
7 年前
LightweightPassMetaCommon.hlsl.meta
Added meta pass for StandardShader.
7 年前
LightweightPassMetaPBR.hlsl
Fixed broken shadergraph LW PBR shader template.
7 年前
LightweightPassMetaPBR.hlsl.meta
Fixed broken shadergraph LW PBR shader template.
7 年前
LightweightPassMetaSimple.hlsl
Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss)
7 年前
LightweightPassMetaSimple.hlsl.meta
Fixed broken shadergraph LW PBR shader template.
7 年前
LightweightPassShadow.hlsl
Refactored the common code to not depend on specific global variable names.
7 年前
LightweightPassShadow.hlsl.meta
Update lightweight pipeline / SRP version
7 年前
Particles.hlsl
Fixed particles color modes.
6 年前
Particles.hlsl.meta
Ported Lightweight to SRP shader library.
7 年前
ParticlesPBR.hlsl
fixed particles alpha discard and modulate
6 年前
ParticlesPBR.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
Shadows.hlsl
Small change to allow override SHADOWS_SCREEN define.
6 年前
Shadows.hlsl.meta
Add LW SRP into material graph
7 年前
Terrain.meta
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
6 年前