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GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
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Data - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
Editor - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
Materials Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
Passes - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
ShaderLibrary Removed unused light cookied code. (#1917) 6 年前
Shaders Merge pull request #1901 from Unity-Technologies/gpu-terrain 6 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
DefaultRendererSetup.cs - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
DefaultRendererSetup.cs.meta Draft/lw/callbacks (#1646) 6 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
IAfterDepthPrePass.cs Lw/api review v2 (#1892) 6 年前
IAfterDepthPrePass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterOpaquePass.cs Lw/api review v2 (#1892) 6 年前
IAfterOpaquePass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterOpaquePostProcess.cs Lw/api review v2 (#1892) 6 年前
IAfterOpaquePostProcess.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterRender.cs Lw/api review v2 (#1892) 6 年前
IAfterRender.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterSkyboxPass.cs Lw/api review v2 (#1892) 6 年前
IAfterSkyboxPass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterTransparentPass.cs Lw/api review v2 (#1892) 6 年前
IAfterTransparentPass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IRendererSetup.cs Lw/api review v2 (#1892) 6 年前
IRendererSetup.cs.meta Draft/lw/callbacks (#1646) 6 年前
LightweightAdditionalCameraData.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
LightweightAdditionalCameraData.cs.meta Pushed missing camera component. 7 年前
LightweightPipeline.cs - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineCore.cs - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
LightweightPipelineCore.cs.meta Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
LightweightShaderUtils.cs Updated terrain shader name. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightShadowUtils.cs Lw/api review v2 (#1892) 6 年前
LightweightShadowUtils.cs.meta Created shadow utils. 7 年前
MaterialHandles.cs - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
MaterialHandles.cs.meta Draft/lw/callbacks (#1646) 6 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Passes.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
RenderTargetHandle.cs Lw/api review v2 (#1892) 6 年前
RenderTargetHandle.cs.meta Draft/lw/callbacks (#1646) 6 年前
SampleCount.cs Lw/api review v2 (#1892) 6 年前
SampleCount.cs.meta Draft/lw/callbacks (#1646) 6 年前
SceneViewDrawMode.cs - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
SceneViewDrawMode.cs.meta Disable a number of scene view draw modes for LWRP 7 年前
ScriptableRenderer.cs Lw/api review v2 (#1892) 6 年前
ScriptableRenderer.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前