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GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
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LightweightPipelineAsset.cs - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineEditorResources.asset Split resources into editor and runtime resources 7 年前
LightweightPipelineEditorResources.asset.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineEditorResources.cs Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
LightweightPipelineEditorResources.cs.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineResources.asset Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
LightweightPipelineResources.asset.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineResources.cs Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
LightweightPipelineResources.cs.meta Split resources into editor and runtime resources 7 年前