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GitHub de2e6ea2 Merge pull request #1783 from Unity-Technologies/HDRP/staging 6 年前
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AtmosphericScattering Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer 7 年前
GradientSky Add Gradient Sky from Laurent 6 年前
HDRISky Merge pull request #1783 from Unity-Technologies/HDRP/staging 6 年前
ProceduralSky Merge pull request #1766 from Unity-Technologies/HDRP/staging 6 年前
AtmosphericScattering.meta More fixes with latest master. 7 年前
BakingSkyEditor.cs Run code formatter. 7 年前
BakingSkyEditor.cs.meta - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GradientSky.meta Add Gradient Sky from Laurent 6 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkySettingsEditor.cs Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor 6 年前
SkySettingsEditor.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前
VisualEnvironmentEditor.cs Run code formatter. 7 年前
VisualEnvironmentEditor.cs.meta Fix issue with tessellation and shadow 7 年前