您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
GitHub 1d71d3d6 Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
..
Camera Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
Debug Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
Editor Merge pull request #1902 from Unity-Technologies/HDRP/decalprojector-gizmo-improvements-rebase-master 6 年前
Lighting Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
Material Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
RenderPipeline Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
RenderPipelineResources Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
ShaderPass Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
Shadows Merge pull request #1743 from Unity-Technologies/HDRP/staging 6 年前
Sky Merge pull request #1827 from Unity-Technologies/HDRP/staging 6 年前
Wind Run code formatter. 7 年前
AssemblyInfo.cs fix default ReflectoinProbe init 6 年前
AssemblyInfo.cs.meta fix default ReflectoinProbe init 6 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipelineAsset.asset Add Gradient Sky from Laurent 6 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Lighting.meta Merge branch 'master' 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
ShaderConfig.cs Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前
ShaderConfig.cs.hlsl Change selection of SSS method from dynamic to static 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderGraphFunctions.hlsl Pipeline specific graph functions and nodes (#1673) 6 年前
ShaderGraphFunctions.hlsl.meta Pipeline specific graph functions and nodes (#1673) 6 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Fixing winding and VFACE order issue + Remove _DetViewMatrix 6 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Refactor of constant buffers in HDRP 6 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前