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目录树:
c2352249
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/scriptablerenderloop-materialgraph
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/xr-hdrp-rt-test
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/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
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/2018.1
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
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/Branch_RemoveCascadeBordersInUI
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ScriptableRenderPipeline
/
SampleScenes
/
HDTest
/
Material
/
HDRenderLoopMaterials
文件历史
GitHub
557591f9
Merge pull request
#403
from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
..
GGX Test
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
7 年前
Blue_Alpha.mat
Update material files with the definition of '_StenclRef'
8 年前
Blue_Alpha.mat.meta
Added GBuffer Debug shader.
8 年前
Chrome.mat
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Chrome.mat.meta
HDREnderLoop: First draft of new layeredLit shader
8 年前
CubeTransparent.mat
HDRenderPipeline: Update all material in test scene
8 年前
CubeTransparent.mat.meta
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
8 年前
GGX Test.meta
Add anisotropic GGX test scene
8 年前
Gray.mat
HDRenderPipeline: Update all material in test scene
8 年前
Gray.mat.meta
My changes
8 年前
Green.mat
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Green.mat.meta
My changes
8 年前
GridTexture_1x1.png
Update Shadow Scene
7 年前
GridTexture_1x1.png.meta
Update Shadow Scene
7 年前
Grid_10_5.mat
Update Shadow Scene
7 年前
Grid_10_5.mat.meta
Update Shadow Scene
7 年前
Grid_Planar.mat
Update Shadow Scene
7 年前
Grid_Planar.mat.meta
Update Shadow Scene
7 年前
Grid_Red_0.3x6.mat
Update Shadow Scene
7 年前
Grid_Red_0.3x6.mat.meta
Update Shadow Scene
7 年前
Grid_Red_1x1.mat
Update Shadow Scene
7 年前
Grid_Red_1x1.mat.meta
Update Shadow Scene
7 年前
Grid_Red_10x1.mat
Update Shadow Scene
7 年前
Grid_Red_10x1.mat.meta
Update Shadow Scene
7 年前
Grid_Red_50x300.mat
Update Shadow Scene
7 年前
Grid_Red_50x300.mat.meta
Update Shadow Scene
7 年前
Grid_Red_Transparent_Planar.mat
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
Grid_Red_Transparent_Planar.mat.meta
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
Lit_Emissive_Blue.mat
HDRenderPipeline: Update some test material incorrectly flagged as SSS
7 年前
Lit_Emissive_Blue.mat.meta
Added some unlit materials to test Unlit GI
8 年前
Red.mat
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Red.mat.meta
My changes
8 年前
Terrain.mat
HDRenderPipeline: Update all material in test scene
8 年前
Terrain.mat.meta
Add a test scene for HDRenderLoop
8 年前
Unlit_Emissive_Blue.mat
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Unlit_Emissive_Blue.mat.meta
Added some unlit materials to test Unlit GI
8 年前
anisoTest.mat
Upgrade all materials in the HD test scene
8 年前
anisoTest.mat.meta
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
8 年前
test details.mat
HDRenderPipeline: Update all material in test scene
8 年前
test details.mat.meta
HDRenderLoop: Add detail map to lit shader
8 年前
test-alpha.mat
Update material files with the definition of '_StenclRef'
8 年前
test-alpha.mat.meta
HDRenderLoop: Update scene + make double sided work
8 年前
test-transparent.mat
HDRenderPipeline: Update all material in test scene
8 年前
test-transparent.mat.meta
HDRenderLoop: Update scene + make double sided work
8 年前
test-twosidedLighting.mat
Update material files with the definition of '_StenclRef'
8 年前
test-twosidedLighting.mat.meta
HDRenderLoop: Update scene + make double sided work
8 年前
test.mat
HDRenderPipeline: Update all material in test scene
8 年前
test.mat.meta
More work
8 年前
unlitTest.mat
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
unlitTest.mat.meta
HDRenderLoop: Update Unlit material
8 年前
unlitTwoSided.mat
HDRenderPipeline: Update all material in test scene
8 年前
unlitTwoSided.mat.meta
Add area light geometry visualization
8 年前