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sebastienlagarde 9aea34a9 HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
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ShaderPass Merge pull request #559 from Unity-Technologies/Unity-2017.3 7 年前
ShaderPass.meta HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
Unlit.cs Cleaned up unused usings 7 年前
Unlit.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl HDrenderPipeline: Generate hlsl debug functions 8 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Unlit.shader HDRenderPipeline: Fix issue with silouette selection 7 年前
Unlit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitData.hlsl merge unity 2017.3 7 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitProperties.hlsl HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
UnlitProperties.hlsl.meta HDRenderPipeline: Update unlit shader 8 年前