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b1dace38
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
文件历史
Frédéric Vauchelles
b1dace38
[HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data
7 年前
..
Camera
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
7 年前
Debug
Merge branch 'master' into LightweightPipeline
7 年前
Decal
Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
7 年前
Editor
|HDRenderPipeEditor] Dispose created HDRenderPipeline instance when the HDRenderPipelineAsset was modified in the Editor
7 年前
Lighting
Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
7 年前
Material
Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
7 年前
RenderPipeline
HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
7 年前
RenderPipelineResources
Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
7 年前
SceneSettings
Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
7 年前
ShaderPass
Merge branch 'master' into LightweightPipeline
7 年前
Shadows
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
7 年前
Sky
Merge branch 'master' into LightweightPipeline
7 年前
Wind
Merge pull request #450 from Unity-Technologies/Unity-2017.3
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Decal.meta
HDRenderPipeline decals: Addressed PR feedback
7 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDCustomSamplerId.cs
HDRenderPipeline: Homegenize name prepass postpass
7 年前
HDCustomSamplerId.cs.meta
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
HDRenderPipeline.cs
HDRenderPipeline: Add stencil readmask where it make sense
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
7 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
HDRenderPipelineAsset.cs
[HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
7 年前
HDRenderQueue.cs
Renamed PreTransparent to PreRefraction
7 年前
HDRenderQueue.cs.meta
(wip) Prepass for transparent
7 年前
HDStringConstants.cs
HDRenderPipeline: Add stencil readmask where it make sense
7 年前
HDStringConstants.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
HDUtils.cs
Small cleanup and fixes
7 年前
HDUtils.cs.meta
- First version of sky renderer
8 年前
Lighting.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
7 年前
SceneSettings.meta
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
ShaderConfig.cs
Update ShaderConfig.cs
7 年前
ShaderConfig.cs.hlsl
Change selection of SSS method from dynamic to static
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
HDRenderPipeline: Move variables in correct cbuffer
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Optimize GetCurrentViewPosition()
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use macros instead of directly referencing matrix variables
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Use macros instead of directly referencing matrix variables
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef
Add missing references
7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前