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Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
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Editor Missed one file in Lock UV mapping of details with base 7 年前
Resources HDRenderPipeline: Fix various warning in csharp and shader 7 年前
SSSProfile Merge pull request #462 from Unity-Technologies/sss-refactor 7 年前
ShaderPass Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Lit.cs.hlsl Added refraction, roughness refraction and transparency absorption 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl Use a multiply blend mode instead of stencil to control distortion 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataInternal.hlsl Add toggle to lock UV tiling/offset of details to base 7 年前
LitDataInternal.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitProperties.hlsl Use a multiply blend mode instead of stencil to control distortion 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl First draft for aniso as materialId 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.hlsl Fix issue with UI + handle negative transform scaling with tessellation 7 年前
LitTessellation.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitTessellation.shader Add toggle to lock UV tiling/offset of details to base 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs Cleaned up unused usings 7 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Cleaned up unused usings 7 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SSSProfile.meta HDRenderPipeline: Improve transmittance with wrap lighitng 7 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
SubsurfaceScatteringProfile.cs.hlsl Add the old SSS model back 7 年前
SubsurfaceScatteringProfile.cs.hlsl.meta Merge branch 'disney_sss' 7 年前
SubsurfaceScatteringSettings.cs Full SSS refactor 7 年前
SubsurfaceScatteringSettings.cs.meta Full SSS refactor 7 年前