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Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
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Data Merge branch 'master' into stacklit 7 年前
Editor Merge branch 'master' into stacklit 7 年前
Materials Merge branch 'master' into stacklit 7 年前
ShaderLibrary Merge branch 'master' into stacklit 7 年前
Shaders Merge branch 'master' into stacklit 7 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
LightweightConstantBuffer.cs Minor improvements to light index buffer. 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Merge branch 'master' into LWRP 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineUtils.cs Fixed shaderPassID in DrawFullScreen 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderUtils.cs Updated terrain shader name. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightShadowPass.cs Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization 7 年前
LightweightShadowPass.cs.meta Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 7 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
SceneViewDrawMode.cs Disable a number of scene view draw modes for LWRP 7 年前
SceneViewDrawMode.cs.meta Disable a number of scene view draw modes for LWRP 7 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef Update asmdef files to work with changes to assembly definition files wrt unsafe code 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前