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sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
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Debug Merge branch 'master' 8 年前
Editor HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
Lighting Merge pull request #250 from EvgeniiG/material_id_update 8 年前
Material HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
SSSProfile Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS 8 年前
SceneSettings Merge pull request #249 from EvgeniiG/small_sky_improvements 8 年前
ShaderPass Fixed bug in light transport uv->position 'unwrap'. 8 年前
Shadow Merge pull request #228 from Unity-Technologies/shadows 8 年前
Sky Merge pull request #249 from EvgeniiG/small_sky_improvements 8 年前
Wind Merge branch 'master' 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DefaultCommonSettings.asset Make improvements based on feedback 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipeline.asset HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
HDRenderPipeline.asset.meta Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
HDRenderPipeline.cs HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
Lighting.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
SSSProfile.meta HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [Format]Reformat via format.pl to match the new conventions 8 年前
ShaderConfig.cs.hlsl Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl prepare HD shaders for new fast batcher compatibility 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Merge branch 'master' into shadows 8 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Utilities.cs Use the same stencil value for all non-SSS materials 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前