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sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
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BasicRenderPipelineTutorial Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
HDRenderPipeline HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
LowEndMobilePipeline (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 8 年前
ShaderGenerator Merge branch 'master' 8 年前
ShaderLibrary Merge pull request #250 from EvgeniiG/material_id_update 8 年前
common Merge pull request #228 from Unity-Technologies/shadows 8 年前
core Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
fptl Missed an instance of a buffer (unity only supports structured) 8 年前
AdditionalLightData.cs Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
BasicRenderPipelineTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LowEndMobilePipeline.meta LowEndMobile Pipeline - Added Shadows. 8 年前
PostProcessing.meta PostProcessing integration 8 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
ShadowIncludes.inl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前
common.meta throwing in fptl project 8 年前
core.meta Refactorentrypoint (#68) 8 年前
fptl.meta throwing in fptl project 8 年前