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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
文件历史
Felipe Lira
a2c2ce7f
Merge branch 'master' into LightweightPipeline
7 年前
..
AdditionalData
Merge branch 'master' into LightweightPipeline
7 年前
Debug
Merged master.
7 年前
Editor
Merge branch 'master' into LightweightPipeline
7 年前
Lighting
Merge branch 'master' into LightweightPipeline
7 年前
Material
Merge branch 'master' into LightweightPipeline
7 年前
RenderPipelineResources
Merge branch 'master' into LightweightPipeline
7 年前
SceneSettings
Merge branch 'master' into LightweightPipeline
7 年前
ShaderPass
Merge branch 'master' into LightweightPipeline
7 年前
Sky
Merged master.
7 年前
Wind
Merge branch 'master'
8 年前
AdditionalData.meta
HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
8 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDRenderPipeline.cs
Merge pull request #384 from EvgeniiG/volumetrics
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
HDRenderPipeline: Update test scene with clear coat test
7 年前
HDRenderPipelineAsset.asset.meta
HDRenderPipeline: update shader generator and code to match C# static naming convention
8 年前
HDRenderPipelineAsset.cs
HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace)
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDShaderIDs.cs
Add support for volumetric shadowing and spot lights
7 年前
HDShaderIDs.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
Lighting.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
SceneSettings.meta
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
ShaderConfig.cs
Camera-relative rendering WIP
7 年前
ShaderConfig.cs.hlsl
Camera-relative rendering WIP
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Improve fog parametrization (+optimize)
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Rename 'camera' to 'view' (where applicable) for clarity
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use the legacy Unity matrices for shadow map rendering
8 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Use the legacy Unity matrices for shadow map rendering
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Utilities.cs
Implement computation of the view vector from the screen space coordinate
7 年前
Utilities.cs.meta
- First version of sky renderer
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前