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sebastienlagarde 2b24ec8c Update all material 7 年前
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Lit_Transparent_Add.mat Update all material 7 年前
Lit_Transparent_Add.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Lit_Transparent_Add_BlendSpec.mat Update all material 7 年前
Lit_Transparent_Add_BlendSpec.mat.meta HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
Lit_Transparent_Add_NoFog.mat Update all material 7 年前
Lit_Transparent_Add_NoFog.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Lit_Transparent_Add_NoFog_BlendSpec.mat Update all material 7 年前
Lit_Transparent_Add_NoFog_BlendSpec.mat.meta HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
Lit_Transparent_Alpha.mat Update all material 7 年前
Lit_Transparent_Alpha.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Lit_Transparent_Alpha_BlendSpec.mat Update all material 7 年前
Lit_Transparent_Alpha_BlendSpec.mat.meta HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
Lit_Transparent_Multiply_BlendSpec.mat Update all material 7 年前
Lit_Transparent_Multiply_BlendSpec.mat.meta HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
Lit_Transparent_PreMultipliedAlpha.mat Update all material 7 年前
Lit_Transparent_PreMultipliedAlpha.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Lit_Transparent_PreMultipliedAlphaBlendSpec.mat Update all material 7 年前
Lit_Transparent_PreMultipliedAlphaBlendSpec.mat.meta HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
Pyramid.prefab Implemented base of "Atmospheric Scattering" framework. 7 年前
Pyramid.prefab.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
Rough_Refraction_Transparent.mat Update all material 7 年前
Rough_Refraction_Transparent.mat.meta HDRenderPipeline: Update UI and fog test scene 7 年前
Rough_Refraction_Transparent_No_Fog.mat Update all material 7 年前
Rough_Refraction_Transparent_No_Fog.mat.meta Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
SkyFogHDRISky.asset Implemented base of "Atmospheric Scattering" framework. 7 年前
SkyFogHDRISky.asset.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Unlit_Transparent_Add.mat Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Unlit_Transparent_Add.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Unlit_Transparent_Add_NoFog.mat Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Unlit_Transparent_Add_NoFog.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Unlit_Transparent_Alpha.mat Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Unlit_Transparent_Alpha.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Unlit_Transparent_PreMultipliedAlpha.mat Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Unlit_Transparent_PreMultipliedAlpha.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前