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Sebastien Lagarde 3cdc6c4e Pack normal on 1212bit in 888 7 年前
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Builtin Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Decal Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
DiffusionProfile Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
GGXConvolution Merge pull request #834 from Unity-Technologies/feature/PlanarReflection 7 年前
LayeredLit Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
Lit Pack normal on 1212bit in 888 7 年前
SubsurfaceScattering Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
Unlit Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs another round of change 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前