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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
文件历史
Sebastien Lagarde
3cdc6c4e
Pack normal on 1212bit in 888
7 年前
..
Camera
Merge pull request #872 from Unity-Technologies/hdrp-msaa
7 年前
Debug
Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
7 年前
Decal
Add icon for decal component
7 年前
Editor
Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
7 年前
Lighting
Merge pull request #881 from EvgeniiG/master
7 年前
Material
Pack normal on 1212bit in 888
7 年前
RenderPipeline
Merge pull request #872 from Unity-Technologies/hdrp-msaa
7 年前
RenderPipelineResources
HDRenderPipeline: Update all materials
7 年前
ShaderPass
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
Shadows
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
7 年前
Sky
Merge pull request #881 from EvgeniiG/master
7 年前
Wind
Merge pull request #450 from Unity-Technologies/Unity-2017.3
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Decal.meta
HDRenderPipeline decals: Addressed PR feedback
7 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDCustomSamplerId.cs
Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API
7 年前
HDCustomSamplerId.cs.meta
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
HDRenderPipeline.cs
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
[PlanarReflection] Added probe tests
7 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
HDRenderPipelineAsset.cs
[PlanarReflection] Several fixes
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDRenderQueue.cs
Rename transparentQueuePriority to transparentSortPriority
7 年前
HDRenderQueue.cs.meta
(wip) Prepass for transparent
7 年前
HDStringConstants.cs
Use an improved (generalized) depth distribution
7 年前
HDStringConstants.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
HDUtils.cs
Small cleanup and fixes
7 年前
HDUtils.cs.meta
- First version of sky renderer
8 年前
Lighting.meta
Merge branch 'master'
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
ShaderConfig.cs
Merge branch 'master'
7 年前
ShaderConfig.cs.hlsl
Merge branch 'master'
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Use an improved (generalized) depth distribution
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use macros instead of directly referencing matrix variables
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Use macros instead of directly referencing matrix variables
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef
Add missing references
7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前