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7162db83
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
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Editor
文件历史
Sebastien Lagarde
14afb03c
More file update
7 年前
..
Camera
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Decal
Update decal menu
7 年前
EditorRenderPipelineResources
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Lighting
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
7 年前
Material
More file update
7 年前
RenderLoopSettings
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
Sky
Merge branch 'master' into LightweightPipeline
7 年前
BaseUI.cs
[HDReflectionProbeEditor] Refactored UI for reflection probe
7 年前
BaseUI.cs.meta
[HDCameraEditor] Refactored UI Framework
7 年前
Camera.meta
[HDCameraEditor] (wip)
7 年前
Decal.meta
Update decal menu
7 年前
EditorRenderPipelineResources.meta
[ReflectionProbeEditor] Moved resources
7 年前
HDAssetFactory.cs
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
HDAssetFactory.cs.meta
Moved asset/resources editor code out of runtime classes
7 年前
HDBaseEditor.cs
Full SSS refactor
7 年前
HDBaseEditor.cs.meta
Full SSS refactor
7 年前
HDEditorCLI.cs
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
7 年前
HDEditorCLI.cs.meta
Added CLI utility to reset material keywords
7 年前
HDEditorUtils.cs
HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
7 年前
HDEditorUtils.cs.meta
Moved editor code from HDUtils to HDEditorUtils
7 年前
HDRenderPipelineInspector.Styles.cs
Decouple SSS and Transmission option
7 年前
HDRenderPipelineInspector.Styles.cs.meta
HDRenderPipelineInspector cleanup
7 年前
HDRenderPipelineInspector.cs
Decouple SSS and Transmission option
7 年前
HDRenderPipelineInspector.cs.meta
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
8 年前
HDRenderPipelineMenuItems.cs
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
HDRenderPipelineMenuItems.cs.meta
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
HDShaderIncludePaths.cs
Fix incorrect namespace.
7 年前
HDShaderIncludePaths.cs.meta
Export proper shader paths for HD / LW
7 年前
Lighting.meta
First draft of new light editor
7 年前
Material.meta
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
7 年前
RenderLoopSettings.meta
[HDCameraEditor] Refactored UI Framework
7 年前
Sky.meta
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
UpgradeStandardShaderMaterials.cs
Correct menu items that should be internal/not internal
7 年前
UpgradeStandardShaderMaterials.cs.meta
Material Upgrader support first pass
8 年前
cli.ps1
Added CLI utility to reset material keywords
7 年前
cli.ps1.meta
Added CLI utility to reset material keywords
7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef
Add missing references
7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前