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Robert Srinivasiah 6365f8fb Workaround unity_StereoEyeIndex issue with stereo instancing 7 年前
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Data Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows 7 年前
Editor Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes 7 年前
Materials Merge pull request #979 from Unity-Technologies/lw-particle-light-fix 7 年前
ShaderLibrary Add texture array support to _ScreenSpaceShadowMap samples 7 年前
Shaders Workaround unity_StereoEyeIndex issue with stereo instancing 7 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
LightweightConstantBuffer.cs Updated shadow constants to cache propertyID 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Use DrawProcedural instead of Blit for Screen-space Shadow Map 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineUtils.cs Fixed particle lights 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderUtils.cs Runned auto format tool. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef Update asmdef files to work with changes to assembly definition files wrt unsafe code 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前