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Robert Srinivasiah f969b89d Add texture array support to _ScreenSpaceShadowMap samples 7 年前
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Core.hlsl Fixed fog with OpenGL/ES APIs 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Fix parameter name typo 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Merged master 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Progress toward stereo-ized shadows (WIP) 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurface.hlsl Merged master 7 年前
InputSurface.hlsl.meta Added meta pass for StandardShader. 7 年前
Lighting.hlsl Strip shadows on / off keyword (pretend shadows are always on and use a 4x4 texture) 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassLit.hlsl Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassMeta.hlsl Fixed compiler errors in LW. 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl LW: Fixes to shadow caster / depth passes for shadows. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Shadows.hlsl Add texture array support to _ScreenSpaceShadowMap samples 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前