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Remy d7fec4b5 Correct sky settigns in ShadowMask scene to have the shadow mask more obvious 7 年前
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Distortion Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests 7 年前
AlphaCutoff_Test.tga Finished Unlit Graphic Tests. 7 年前
AlphaCutoff_Test.tga.meta Finished Unlit Graphic Tests. 7 年前
Black-WhiteRGBA64x64.tga HDRenderPipeline: Updated SSS test 8 年前
Black-WhiteRGBA64x64.tga.meta Graphic Tests for Unlit with Distortion 7 年前
BlackRGBA64x64.tga HDRenderpipeline: Add white, black, grey texture for graphic test 8 年前
BlackRGBA64x64.tga.meta Graphic Tests for Unlit with Distortion 7 年前
Cookie.png Add dynamic light graphic test scenes. 7 年前
Cookie.png.meta Add dynamic light graphic test scenes. 7 年前
Cookie_Cube.png Add dynamic light graphic test scenes. 7 年前
Cookie_Cube.png.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CoordTest.tga Add Lit Refractions Tests 7 年前
CoordTest.tga.meta Add Lit Refractions Tests 7 年前
CubeMap_01.exr Add Reflection probe priority test 7 年前
CubeMap_01.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_02.exr Add Reflection probe priority test 7 年前
CubeMap_02.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_03.exr Add Reflection probe priority test 7 年前
CubeMap_03.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_04.exr Add Reflection probe priority test 7 年前
CubeMap_04.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_05.exr Add Reflection probe priority test 7 年前
CubeMap_05.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_06.exr Add Reflection probe priority test 7 年前
CubeMap_06.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_07.exr Add Reflection probe priority test 7 年前
CubeMap_07.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_08.exr Add Reflection probe priority test 7 年前
CubeMap_08.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_09.exr Add Reflection probe priority test 7 年前
CubeMap_09.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
CubeMap_10.exr Add Reflection probe priority test 7 年前
CubeMap_10.exr.meta Use uncompressed cubemaps to avoid unecessary warnings 7 年前
DFCircle.tga Correct sky settigns in ShadowMask scene to have the shadow mask more obvious 7 年前
DFCircle.tga.meta Correct sky settigns in ShadowMask scene to have the shadow mask more obvious 7 年前
DetailMaskTest.tga Add detail mask test in lit_features 7 年前
DetailMaskTest.tga.meta Add detail mask test in lit_features 7 年前
Detail_Test.tga Graphic tests for Lit Transparent and Details parameters 7 年前
Detail_Test.tga.meta Finished Unlit Graphic Tests. 7 年前
Distortion.meta Cleanup distortion test ressource 7 年前
Emissive_Shapes.tga Graphic Tests for Unlit with Distortion 7 年前
Emissive_Shapes.tga.meta Graphic Tests for Unlit with Distortion 7 年前
FourShapesColor.tga Add displacement graphic test. 7 年前
FourShapesColor.tga.meta Add displacement graphic test. 7 年前
FourShapesRelief.tga Finished Unlit Graphic Tests. 7 年前
FourShapesRelief.tga.meta Finished Unlit Graphic Tests. 7 年前
FourShapesReliefHeightmap.tga Add displacement graphic test. 7 年前
FourShapesReliefHeightmap.tga.meta Add decal test scene 7 年前
FourShapesRelief_Object.tga Finished Unlit Graphic Tests. 7 年前
FourShapesRelief_Object.tga.meta HDRenderPipeline: fix all material in current project 7 年前
LayerMask.tga Add SSS test scene 7 年前
LayerMask.tga.meta Add SSS test scene 7 年前
MidGreyRGBA64x64.tga Add Distortion tests 7 年前
MidGreyRGBA64x64.tga.meta Graphic Tests for Unlit with Distortion 7 年前
NormalTest.png Add Lit Refractions Tests 7 年前
NormalTest.png.meta Add Lit Refractions Tests 7 年前
Reflection_Cube.png Add Reflection Probe volume test 7 年前
Reflection_Cube.png.meta Add Reflection Probe volume test 7 年前
Refraction_N.png Add Lit Refractions Tests 7 年前
Refraction_N.png.meta Add Lit Refractions Tests 7 年前
Refraction_Thickness.png Add Distortion tests 7 年前
Refraction_Thickness.png.meta Add Distortion tests 7 年前
RockWall_Albedo.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Albedo.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Height.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Height.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Normal.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Normal.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Occlusion.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Occlusion.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Spec.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
RockWall_Spec.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Albedo.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Albedo.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Height.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Height.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Normal.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Normal.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Occlusion.png Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Occlusion.png.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Spec.tif Start conversion of the graphic test scene from LTRP to HDRP 7 年前
ScifiFloor_Spec.tif.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
Sphere_Displace.png Add displacement graphic test. 7 年前
Sphere_Displace.png.meta Add Pixel/Vertex displacement specific graphic tests 7 年前
Sphere_Normal.png Add displacement graphic test. 7 年前
Sphere_Normal.png.meta Add displacement graphic test. 7 年前
WhiteRGBA64x64.tga HDRenderpipeline: Add white, black, grey texture for graphic test 8 年前
WhiteRGBA64x64.tga.meta Graphic Tests for Unlit with Distortion 7 年前
uvGrid.tga Start making the first graphic test scene. 7 年前
uvGrid.tga.meta Finished Unlit Graphic Tests. 7 年前
uv_PixelGrid.png Add lit refraction graphic test template 7 年前
uv_PixelGrid.png.meta Add Lit Detail and Emission graphic tests 7 年前
uv_PixelGrid_Light.png Add Lit Detail and Emission graphic tests 7 年前
uv_PixelGrid_Light.png.meta Add Lit Detail and Emission graphic tests 7 年前