使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
ScriptableRenderPipeline
关注
29
点赞
0
派生
4
代码
合并请求
版本发布
您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
4745
提交
85
分支
28
Plastic标签
C#
71%
HLSL
21.7%
ShaderLab
5.1%
GLSL
2.1%
目录树:
621d0c61
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 '621d0c61'
${ noResults }
ScriptableRenderPipeline
/
Tests
/
GraphicsTests
/
RenderPipeline
/
HDRenderPipeline
/
CommonAssets
文件历史
GitHub
ce5e1a23
Merge pull request
#904
from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
..
3DObjects
Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests
7 年前
CommonSettings
Add GI Tests
7 年前
Fonts
Start making the first graphic test scene.
7 年前
HDRI
Merge branch 'master' into LightweightPipeline
7 年前
Materials
Merge pull request #904 from Unity-Technologies/HDRP_GraphicTests
7 年前
Shaders
Merge pull request #585 from Unity-Technologies/Unity-2017.3
7 年前
SkySettings
Merge pull request #846 from Unity-Technologies/HDRP_GraphicTests
7 年前
Textures
Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
7 年前
3DObjects.meta
Cleanup for new HDRP Tests
7 年前
CommonSettings.meta
Add GI Tests
7 年前
Fonts.meta
Start making the first graphic test scene.
7 年前
HDRI.meta
GraphicTest - Add 0001 Sky Reflection
8 年前
HDRP_Black_Sky_Shadow50.prefab
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
HDRP_Black_Sky_Shadow50.prefab.meta
Updated gfx tests
7 年前
HDRP_Black_Sky_Shadow500.prefab
Add SSS test scene
7 年前
HDRP_Black_Sky_Shadow500.prefab.meta
Add SSS test scene
7 年前
HDRP_Default_Sky.prefab
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
HDRP_Default_Sky.prefab.meta
Updated gfx tests
7 年前
HDRP_Default_Sky_2.prefab
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
HDRP_Default_Sky_2.prefab.meta
Updated gfx tests
7 年前
HDRP_Default_Sky_3.prefab
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
HDRP_Default_Sky_3.prefab.meta
Updated gfx tests
7 年前
HDRP_Default_Sky_4.prefab
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
HDRP_Default_Sky_4.prefab.meta
Updated gfx tests
7 年前
HDRP_GraphicTests_Asset.asset
Planar reflections tests.
7 年前
HDRP_GraphicTests_Asset.asset.meta
Add Distortion tests
7 年前
HDRP_Linear_Fog.prefab
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
7 年前
HDRP_Linear_Fog.prefab.meta
Updated gfx tests
7 年前
HDRP_Test_Camera.prefab
Add SSS test scene
7 年前
HDRP_Test_Camera.prefab.meta
Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working
7 年前
Materials.meta
Start conversion of the graphic test scene from LTRP to HDRP
7 年前
Shaders.meta
Graphic Tests for Unlit with Distortion
7 年前
SkySettings.meta
Cleanup for new HDRP Tests
7 年前
Tests_Diffusion_Profile_Settings.asset
HDRenderPipeline: Update all materials
7 年前
Tests_Diffusion_Profile_Settings.asset.meta
Add SSS test scene
7 年前
Textures.meta
Start conversion of the graphic test scene from LTRP to HDRP
7 年前