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Evgenii Golubev 58c24700 Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS 8 年前
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API Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl 8 年前
API.meta First set of files 8 年前
AreaLighting.hlsl Clamp to prevent area light artifacts 8 年前
AreaLighting.hlsl.meta HDRenderLoop: Add area light support, first draft 8 年前
BSDF.hlsl Remove roughness clamping from IBL 8 年前
BSDF.hlsl.meta First set of files 8 年前
Color.hlsl HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Color.hlsl.meta First set of files 8 年前
Common.hlsl Consistently handle 'NdotL' problems 8 年前
Common.hlsl.meta First set of files 8 年前
CommonLighting.hlsl Replace tangent frames with 'localToWorld' 8 年前
CommonLighting.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
CommonMaterial.hlsl HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
CommonMaterial.hlsl.meta HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
CommonShadow.hlsl HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
CommonShadow.hlsl.meta HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Debug.hlsl HDRenderLoop: First almost working version of tile from FPTL 8 年前
Debug.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
EntityLighting.hlsl HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
EntityLighting.hlsl.meta HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Fibonacci.hlsl Vary the sample count depending on roughness 8 年前
Fibonacci.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
Filtering.hlsl HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Filtering.hlsl.meta Very minimal loop done, display red shader 8 年前
GeometricTools.hlsl HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
GeometricTools.hlsl.meta First set of files 8 年前
Hammersley.hlsl Clean up 8 年前
Hammersley.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
ImageBasedLighting.hlsl Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS 8 年前
ImageBasedLighting.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
Packing.hlsl HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Packing.hlsl.meta First set of files 8 年前
QuaternionMath.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
QuaternionMath.hlsl.meta First set of files 8 年前
SHMath.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
SHMath.hlsl.meta First set of files 8 年前
Sampling.hlsl Rename Hammersley and Fibonacci files 8 年前
Sampling.hlsl.meta First set of files 8 年前
Tesselation.hlsl First set of files 8 年前
Tesselation.hlsl.meta Add LW SRP into material graph 7 年前