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Evgenii Golubev 58c24700 Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS 8 年前
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Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
HDRenderPipeline Use more samples by default 8 年前
RenderPasses Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderLibrary Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS 8 年前
common Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
core Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
fptl Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
AdditionalLightData.cs [refactor namespace] 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderPipeline.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
core.meta Refactorentrypoint (#68) 8 年前
fptl.meta throwing in fptl project 8 年前