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Evgenii Golubev b68675c5 Use more samples by default 8 年前
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Debug Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Lighting Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Material Use more samples by default 8 年前
PostProcess Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
SceneSettings Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderPass Consistently handle 'NdotL' problems 8 年前
Shadow Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderPipeline.asset HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
HDRenderPipeline.asset.meta HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
HDRenderPipeline.cs Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
HDRenderPipeline.cs.meta HDRenderPipeline: Forget to rename the main cs file 8 年前
Lighting.meta Merge branch 'master' into LayeredLit 8 年前
Material.meta Merge branch 'master' into LayeredLit 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Fixed TransformObjectToTangent 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta Merge branch 'master' into LayeredLit 8 年前
Utilities.cs [refactor namespace] 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前