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Camera
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Debug
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Decal
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Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
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7 年前 |
Editor
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Lighting
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Material
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Merge branch 'master' into motionVectorSupport
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7 年前 |
RenderPipelineResources
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Merge branch 'master' into motionVectorSupport
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7 年前 |
SceneSettings
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Merge branch 'master' into motionVectorSupport
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7 年前 |
ShaderPass
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Sky
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Wind
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
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7 年前 |
Camera.meta
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HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
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7 年前 |
Debug.meta
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Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Decal.meta
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HDRenderPipeline decals: Addressed PR feedback
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7 年前 |
Editor.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
FrameSettings.cs
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- Added new Global and Frame settings to start refactoring them.
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7 年前 |
FrameSettings.cs.meta
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- Added new Global and Frame settings to start refactoring them.
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7 年前 |
GlobalSettings.cs
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- Added new Global and Frame settings to start refactoring them.
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7 年前 |
GlobalSettings.cs.meta
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- Added new Global and Frame settings to start refactoring them.
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7 年前 |
HDCustomSamplerId.cs
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HDRenderPipeline decals: Addressed PR feedback
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7 年前 |
HDCustomSamplerId.cs.meta
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HDRenderPipeline: Various clean and reformat of Profile Sampler
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7 年前 |
HDRenderPipeline.cs
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Disable decal for now, (WIP)
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7 年前 |
HDRenderPipeline.cs.meta
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Merge branch 'master' into shadows
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8 年前 |
HDRenderPipelineAsset.asset
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HDRenderPipeline: rename tileSettings -> lightLoopSettings
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7 年前 |
HDRenderPipelineAsset.asset.meta
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- Added new Global and Frame settings to start refactoring them.
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7 年前 |
HDRenderPipelineAsset.cs
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HDRenderPipeline: rename tileSettings -> lightLoopSettings
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7 年前 |
HDRenderPipelineAsset.cs.meta
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HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
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8 年前 |
HDRenderQueue.cs
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Renamed PreTransparent to PreRefraction
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7 年前 |
HDRenderQueue.cs.meta
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(wip) Prepass for transparent
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7 年前 |
HDStringConstants.cs
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HDRenderPipeline decals: Addressed PR feedback
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7 年前 |
HDStringConstants.cs.meta
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Precompute ShaderIds to avoid allocation
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7 年前 |
HDUtils.cs
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Small cleanup and fixes
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7 年前 |
HDUtils.cs.meta
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- First version of sky renderer
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8 年前 |
Lighting.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
Material.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
RenderPipelineResources.meta
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HDRenderPipeline.: Create RenderPipelineResources
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8 年前 |
SceneSettings.meta
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Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
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8 年前 |
ShaderConfig.cs
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draft 2
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7 年前 |
ShaderConfig.cs.hlsl
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draft 2
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7 年前 |
ShaderConfig.cs.hlsl.meta
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HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
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8 年前 |
ShaderConfig.cs.meta
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HDRenderLoop: Add builtin data structure + add velocity buffer
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8 年前 |
ShaderPass.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
ShaderVariables.hlsl
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Small comments and cleanup
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7 年前 |
ShaderVariables.hlsl.meta
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First set of files
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8 年前 |
ShaderVariablesFunctions.hlsl
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Optimize GetCurrentViewPosition()
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7 年前 |
ShaderVariablesFunctions.hlsl.meta
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starting to update nodes to new library.
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7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl
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Use macros instead of directly referencing matrix variables
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7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
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Split 'ShaderVariables.hlsl' into 3 files
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7 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl
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Use macros instead of directly referencing matrix variables
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7 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
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starting to update nodes to new library.
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7 年前 |
Sky.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
Wind.meta
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Added first version of vertex wind and a corresponding test scene.
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8 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef
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Add missing references
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7 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
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Bump version + Various fixes for assembly definition files:
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7 年前 |
package.json
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Bump version + Various fixes for assembly definition files:
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7 年前 |
package.json.meta
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Update to latest post processing, bump package version and include some package files in the repo
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7 年前 |
sub-package.json
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Fix typo in high-definition
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7 年前 |
sub-package.json.meta
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Python script to manage sub-packages
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7 年前 |