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目录树:
5186af41
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
/
RenderPipelineResources
文件历史
Julien Ignace
6c624a86
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
..
ApplyDistorsion.compute
Change shader include paths to take advantage of Core being an include path now
7 年前
ApplyDistorsion.compute.meta
Prototype for distorstion
7 年前
CameraMotionVectors.shader
Global rename
7 年前
CameraMotionVectors.shader.meta
Added motion vectors support; Refactored HDCamera
7 年前
DefaultAmbientOcclusionSettings.asset
HDRenderPipeline: Finish to fix issue with AO
7 年前
DefaultAmbientOcclusionSettings.asset.meta
HDRenderPipeline: Finish to fix issue with AO
7 年前
DefaultCommonSettings.asset
HDRenderPipeline.: Create RenderPipelineResources
7 年前
DefaultCommonSettings.asset.meta
HDRenderPipeline: Update default config so it display correctly
8 年前
DefaultHDMaterial.mat
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
DefaultHDMaterial.mat.meta
HDRenderPipeline: Add default material for HDRenderPipeline
7 年前
DefaultSkybox.exr
HDRenderPipeline: Update sky editor
7 年前
DefaultSkybox.exr.meta
HDRenderPipeline: Update sky editor
7 年前
DepthDownsample.compute
Change shader include paths to take advantage of Core being an include path now
7 年前
DepthDownsample.compute.meta
Added refraction, roughness refraction and transparency absorption
7 年前
HDRenderPipelineResources.asset
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
7 年前
HDRenderPipelineResources.asset.meta
Prototype for distorstion
7 年前
RenderPipelineResources.cs
HDRenderPipeline: Update creation of RenderPipeline asset and resources
7 年前
RenderPipelineResources.cs.meta
various changes to the HD renderloop to match the preview camera changes
8 年前