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Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
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Terrain Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Core.hlsl Added float and half variants to instrisicts 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
DepthCopy.hlsl Added float and half variants to instrisicts 7 年前
DepthCopy.hlsl.meta Moved depth copying to an include file. 7 年前
Input.hlsl Fixed GLCore compute buffer 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Updated LWRP to match SRP batcher layout block features 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurfaceCommon.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfaceCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
InputSurfacePBR.hlsl Fixed occlusion strength. All LWRP shaders are defined with target model 2.0. 7 年前
InputSurfacePBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceSimple.hlsl Fixed compilation in SimpleLighting on gles2 7 年前
InputSurfaceSimple.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceUnlit.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfaceUnlit.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Lighting.hlsl Fog is now computed outside the simple lighting function. 6 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassDepthOnly.hlsl LWRP XR Single-pass Instancing and Multi-view Support 7 年前
LightweightPassDepthOnly.hlsl.meta Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
LightweightPassLit.hlsl excluding world pos interpolater after merge 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLitSimple.hlsl Fog is now computed outside the simple lighting function. 6 年前
LightweightPassLitSimple.hlsl.meta Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前
LightweightPassMetaCommon.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassMetaCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassMetaPBR.hlsl Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassMetaPBR.hlsl.meta Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassMetaSimple.hlsl Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 7 年前
LightweightPassMetaSimple.hlsl.meta Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassShadow.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Fixed particles color modes. 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
ParticlesPBR.hlsl fixed particles alpha discard and modulate 7 年前
ParticlesPBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Shadows.hlsl Updated changelog and fixed comment. 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前
Terrain.meta Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前