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Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 7 年前
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HDAdditionalCameraData.cs Add FullscreenPassthrough render mode 7 年前
HDAdditionalCameraData.cs.meta HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path 8 年前
HDCamera.cs Add and/or rename to legacy Unity shader variables 7 年前
HDCamera.cs.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前