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Tim Cooper 3fbc756d Fix reference to screenspace shadow shader so that it can be referenced in a build. 7 年前
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Data Fix reference to screenspace shadow shader so that it can be referenced in a build. 7 年前
Editor Strip remaining UI additions to feature 7 年前
Materials Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
ShaderLibrary Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
Shaders Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
LightweightConstantBuffer.cs Moved frustum corners to shadow buffer 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Fix reference to screenspace shadow shader so that it can be referenced in a build. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineUtils.cs refactoring frustum corners to util function 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderUtils.cs Runned auto format tool. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef Add missing references 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前