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Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
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LightweightBlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightScreenSpaceShadows.shader Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesUnlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightStandardUnlit.shader VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前