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Felipe Lira ba8223dd Cleaned up relative hlsl include path 7 年前
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Terrain Cleaned up relative hlsl include path 7 年前
Core.hlsl Added _ScaledScreenParams shader property to access camera size scaled by render scale. 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Fix parameter name typo 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Added _ScaledScreenParams shader property to access camera size scaled by render scale. 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Fixed LW constant buffer precision 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurfaceCommon.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfaceCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
InputSurfacePBR.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfacePBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceSimple.hlsl Fixed compilation in SimpleLighting on gles2 7 年前
InputSurfaceSimple.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceUnlit.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfaceUnlit.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Lighting.hlsl Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassDepthOnly.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassDepthOnly.hlsl.meta Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
LightweightPassLit.hlsl Fixed spotlights in LW PBR. 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLitSimple.hlsl Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 7 年前
LightweightPassLitSimple.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
LightweightPassMetaCommon.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassMetaCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassMetaPBR.hlsl Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassMetaPBR.hlsl.meta Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassMetaSimple.hlsl Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 7 年前
LightweightPassMetaSimple.hlsl.meta Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassShadow.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Fixed particles color modes. 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
ParticlesPBR.hlsl fixed particles alpha discard and modulate 7 年前
ParticlesPBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Shadows.hlsl Shadow Strength should always be computed. 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前
Terrain.meta Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前