Felipe Lira
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8016f326
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Fixed negative pow warning.
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7 年前 |
Andre McGrail
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17b2491d
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Added missing d3d11_9x excludes
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7 年前 |
Felipe Lira
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a798ab10
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Fixed line endings in common.hlsl
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7 年前 |
GitHub
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fe0341a5
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Merge pull request #1194 from Unity-Technologies/remove-particlessimplelit
Removed particles simple lighting from the release. Properties and k…
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7 年前 |
Felipe Lira
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904419e7
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Removed particles simple lighting from the release. Properties and keywords are not working due to shader GUI referencing PBR properties.
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7 年前 |
Remy
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3f86c1bd
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Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map).
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7 年前 |
Andre McGrail
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3304f9f5
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Tweaked default shader values to be mid grey
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7 年前 |
GitHub
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e3cbd9c5
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Merge pull request #1190 from Unity-Technologies/backport/fix-shader-includes
Fix shader include case sensitiviness
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7 年前 |
Felipe Lira
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e3f706be
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Fix shader include case sensitiviness
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7 年前 |
GitHub
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68c7f1f5
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Merge pull request #1189 from Unity-Technologies/backport/terrain-shader-fixes
Backport/terrain shader fixes
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7 年前 |
Felipe Lira
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2ff3c792
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Updated terrain shader name.
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7 年前 |
Felipe Lira
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ba8223dd
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Cleaned up relative hlsl include path
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7 年前 |
Felipe Lira
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29a4687f
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@Verasl
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
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7 年前 |
Aleksandr Kirillov
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789bd8b7
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Fixed a compilation error in simple lighting shaders.
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7 年前 |
GitHub
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31303452
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Merge pull request #1184 from Unity-Technologies/backport/shadow-backports
Backport/shadow backports
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7 年前 |
GitHub
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9f3d5892
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Merge pull request #1186 from Unity-Technologies/backport/rc-fixes
Backport/rc fixes
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7 年前 |
Felipe Lira
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22e8d182
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Minor changes to Unlit shader GUI.
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7 年前 |
Felipe Lira
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6330fd47
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Moved standard shader workflow mode to top as it seems more natural.
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7 年前 |
Felipe Lira
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83c1c710
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Updated lightweight default materials
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7 年前 |
Felipe Lira
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e751a347
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Fixed particles color modes.
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7 年前 |
Felipe Lira
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5ee683e3
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fixed particles alpha discard and modulate
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7 年前 |
Felipe Lira
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b89f767a
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Fixed null reference on bump properties in unlit particles UI.
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7 年前 |
Felipe Lira
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59a13656
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Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
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7 年前 |
Felipe Lira
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fd75f28f
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Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
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7 年前 |
GitHub
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01e09fae
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Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization
Backport/rc bugfixes and optimization
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7 年前 |
Felipe Lira
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95a70be2
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Added IgnoreProjector tag to shaders
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7 年前 |
Felipe Lira
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5e55bbdb
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Fixed merge error.
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7 年前 |
Felipe Lira
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3fa1a444
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Fixed spotlights in LW PBR.
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7 年前 |
Felipe Lira
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18ef6494
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Shadergraph fix for LW PBR template
Conflicts:
- LightweightPassMetaSimple
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7 年前 |
Felipe Lira
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27947037
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Shadergraph fix for LW PBR template
Conflict:
- LightweightStandardSimpleLighting.shader
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7 年前 |
Felipe Lira
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59b51672
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Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
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7 年前 |
Felipe Lira
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1f60ea4c
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Refactored the common code to not depend on specific global variable names.
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7 年前 |
Felipe Lira
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2321ebe3
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Fixed a compilation error in LW PBR Standard shader
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7 年前 |
Felipe Lira
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766df91d
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Fixed a typo in PBS particle surface data initializer
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7 年前 |
Felipe Lira
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225f9646
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Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
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7 年前 |
Felipe Lira
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7fd656f4
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
Conflict:
- LightweightUnlitExtraPasses.template
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7 年前 |
Felipe Lira
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61f45ae2
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backport of shadow occlusion texture clear to avoid tile LOAD.
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7 年前 |
Felipe Lira
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edcbd827
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Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
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7 年前 |
Felipe Lira
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04b7f638
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Shadow Strength should always be computed.
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7 年前 |
sebastienlagarde
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261c3bb5
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Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms.
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7 年前 |
sebastienlagarde
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e09e361e
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API validation improvement
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7 年前 |
GitHub
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8efc63d9
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Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes
Backport/shadergraph template fixes #1153
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7 年前 |
Felipe Lira
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da2b86a8
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Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
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7 年前 |
GitHub
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8ef0a868
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Merge pull request #1167 from Unity-Technologies/backport/Fixed-Y-flip
Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
Felipe Lira
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6f3789f6
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Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
Felipe Lira
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1c37ea07
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-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
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7 年前 |
GitHub
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4e427251
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Merge pull request #1154 from Unity-Technologies/platform-support
Check Platform support for HDRednerPipeline
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7 年前 |
Antti Tapaninen
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e81dd5d9
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tweak IsSupportedPlatform and commenting
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7 年前 |
Sebastien Lagarde
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2a5419b3
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Updated error message
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7 年前 |
Alex Lian
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236d930e
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Skip files that were updated after 2018.1
Package alignment had files changed to md. This isn't in the 2018.1 branch.
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7 年前 |