66 次代码提交 (3f86c1bd-b3f8-457e-8eb4-34895b5b9846)

作者 SHA1 备注 提交日期
Sebastien Lagarde 273759a7 Do some fixes 7 年前
Alex Lian 0b409ef8 Update build script for 2018.1 7 年前
sebastienlagarde e3e75d45 Add test of supported platform 7 年前
GitHub d4b16f1c Merge pull request #1131 from Unity-Technologies/backport/bugfixes 7 年前
Felipe Lira 6c4ee69c Added a renderscale threshold. Variations within the threshold will be disregarded and default scale will be used. 7 年前
Felipe Lira e5ca8742 fixed duplicated pragma exclude 7 年前
Felipe Lira bb0036f1 Fixed shadows in VR 7 年前
Felipe Lira c34824b4 Added depth only pass to unlit 7 年前
Felipe Lira 52ae77ba Fixed warning about uninitialized vertex output in Particles shader. 7 年前
Felipe Lira 366fde87 Excluded d3d11_9x as it's not supported 7 年前
Felipe Lira 52894fd0 Added _ScaledScreenParams shader property to access camera size scaled by render scale. 7 年前
Felipe Lira f9e052f0 Added render scale support to screenspace shadowmap. 7 年前
Felipe Lira 7647c889 Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button 7 年前
Felipe Lira 0161a6be [case 1012629] Fixed - Upgrade select materials tool softlocks editor 7 年前
Julien Ignace b5270042 Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity 7 年前
GitHub 12ba4332 Merge pull request #1120 from Unity-Technologies/backport/shader-optimization 7 年前