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Frédéric Vauchelles 3a8bf9f8 [HDCameraEditor] Moved Camera utilities to Core 7 年前
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Camera Merge branch 'master' into feature/HDCameraEditor 7 年前
Debug Merge branch 'master' into LightweightPipeline 7 年前
Decal Merge branch 'master' into feature/HDCameraEditor 7 年前
Editor [HDCameraEditor] Moved Camera utilities to Core 7 年前
Lighting Merge branch 'master' into feature/HDCameraEditor 7 年前
Material Merge branch 'master' into feature/HDCameraEditor 7 年前
RenderPipeline Merge branch 'master' into feature/HDCameraEditor 7 年前
RenderPipelineResources Merge branch 'master' into feature/HDCameraEditor 7 年前
SceneSettings Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static 7 年前
ShaderPass Merge branch 'master' into LightweightPipeline 7 年前
Shadows Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Sky Merge branch 'master' into LightweightPipeline 7 年前
Wind Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
HDCustomSamplerId.cs HDRenderPipeline: Homegenize name prepass postpass 7 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs HDRenderPipeline: Add stencil readmask where it make sense 7 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 7 年前
HDRenderPipelineAsset.asset Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
HDRenderPipelineAsset.cs HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 7 年前
HDRenderQueue.cs Renamed PreTransparent to PreRefraction 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs HDRenderPipeline: Add stencil readmask where it make sense 7 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs Small cleanup and fixes 7 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
Lighting.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 7 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs Update ShaderConfig.cs 7 年前
ShaderConfig.cs.hlsl Change selection of SSS method from dynamic to static 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
ShaderVariables.hlsl HDRenderPipeline: Move variables in correct cbuffer 7 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Optimize GetCurrentViewPosition() 7 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef Add missing references 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前