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vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
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Lighting HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
Material switched HDRenderLoop over to generated .hlsl 8 年前
PostProcess HDRenderLoop: Miss one change - include common.hlsl in FinalPass.hlsl 8 年前
DisneyGGX.cs HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
DisneyGGX.cs.meta HDRednerLoop: Add inspector for DisneyGGX shader (wip) 8 年前
DisneyGGX.shader HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
DisneyGGX.shader.meta Update ShaderLibrary and UnityStandard code 8 年前
LightDefinition.cs removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinition.cs.hlsl removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Lighting.meta More work 8 年前
Material.meta More work 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderVariables.hlsl HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
TemplateDisneyGGX.hlsl HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
TemplateDisneyGGX.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前