您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

49 行
1.2 KiB

using UnityEngine;
//-----------------------------------------------------------------------------
// structure definition
//-----------------------------------------------------------------------------
namespace UnityEngine.ScriptableRenderLoop
{
// These structures share between C# and hlsl need to be align on float4, so we pad them.
[GenerateHLSL]
public struct PunctualLightData
{
public Vector3 positionWS;
public float invSqrAttenuationRadius;
public Vector3 color;
public float useDistanceAttenuation;
public Vector3 forward;
public float diffuseScale;
public Vector3 up;
public float specularScale;
public Vector3 right;
public float shadowDimmer;
public float angleScale;
public float angleOffset;
public Vector2 unused2;
};
[GenerateHLSL]
public struct AreaLightData
{
public Vector3 positionWS;
};
[GenerateHLSL]
public struct EnvLightData
{
public Vector3 positionWS;
};
[GenerateHLSL]
public struct PlanarLightData
{
public Vector3 positionWS;
};
} // namespace UnityEngine.ScriptableRenderLoop